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IHDR U pHYs .# .#x?v iTXtXML:com.adobe.xmp ProEXR File Description
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cameraAperture (float): 36
cameraFNumber (float): 8.5
cameraFarClip (float): 1e+030
cameraFarRange (float): 39370.1
cameraFocalLength (float): 27.3562
cameraFov (float): 66.6888
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 17273
cameraTransform (m44f): [{-0.639462, 0.72856, 0.265356, 12726.5}, {0.768821, 0.605381, 0.222563, 11043.9}, {-0.00151101, 0.32049, -0.938111, 2161.43}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4855, 3639]
displayWindow (box2i): [0, 0, 4855, 3639]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
vrayInfo/camera (string): "PhysCamera002"
vrayInfo/computername (string): "desktop-tv3sopl"
vrayInfo/cpu (string): "AMD/Model:1"
vrayInfo/date (string): "24/07/2020"
vrayInfo/filename (string): "_Victoria Ave CGIs View C [Updated]NEW2.0.max"
vrayInfo/frame (string): "00000"
vrayInfo/h (string): "0"
vrayInfo/mhz (string): "0MHz"
vrayInfo/noiseThreshold (string): "0.001000"
vrayInfo/numPasses (string): "0"
vrayInfo/numSubdivs (string): "0.00"
vrayInfo/os (string): "Win10"
vrayInfo/primitives (string): "0"
vrayInfo/ram (string): "32704MB"
vrayInfo/rendertime (string): " 0h 0m 0.0s"
vrayInfo/time (string): "18:15:19"
vrayInfo/vmem (string): "134217728MB"
vrayInfo/vraycore (string): "3.60.03"
vrayInfo/vrayversion (string): "Internal V-Ray version Adv 3.60.03"
vrayInfo/w (string): "0"
=Channels=
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G (half)
R (half)
VRayExtraTex_AO Large.B (half)
VRayExtraTex_AO Large.G (half)
VRayExtraTex_AO Large.R (half)
VRayRawLighting.B (half)
VRayRawLighting.G (half)
VRayRawLighting.R (half)
VRayRawShadow.B (half)
VRayRawShadow.G (half)
VRayRawShadow.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
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